Monday, May 7, 2007

Spiderman 3 review from IGN





In Hollywood, conventional wisdom suggests that it doesn't matter what you do with the first two-thirds of a story as long as you have a strong ending. While the commercial success of any major film series demands that the opposite be true, front-loading a franchise with its best writing, acting and filmmaking in order to draw in that elusive "everyone" demographic, Spider-Man 3 simultaneously confirms and refutes that a series -- much less a single installment -- need be defined by the sum of its parts. And while some audiences may register skepticism over the possibility that a third film can suitably tie up all of the loose ends, not to mention tie-in all of writer-director Sam Raimi's ambitious ideas, IGN can confirm that Spider-Man 3 is indeed the trilogy-closer that fans have been waiting for.

Instead of the year-plus barrier that separated the first two films, Spider-Man 3 takes place almost immediately after the events of the second film. This serves an important purpose: Harry (James Franco) learned at the end of Spider-Man 2 that Peter Parker (Tobey Maguire) is Spider-Man, and he isn't wasting any time trying to take down the person he believes killed his father. In the meantime, Peter has grown comfortable in his relationship with Mary Jane (Kirsten Dunst), not to mention the idea that his alter-ego is an icon and hero to millions. Mary Jane, however, is struggling as an actress after receiving scathing reviews for her appearance in a new musical, and has trouble relating to Peter's newfound confidence.

In another part of the city, escaped convict Flint Marko (Thomas Haden Church) races to find a cure for his daughter's illness, landing himself in the middle of a science experiment while trying to evade capture by the police. His transformation into the Sandman makes him a natural adversary for Spider-Man, but Peter takes the pursuit personally when he discovers that Marko may in fact be responsible for Uncle Ben's (Cliff Robertson) death. Unfortunately, a mysterious creature that feeds off negative energy finds the erstwhile hero during a moment of weakness and attaches itself to him, sending both Peter and Spider-Man into a dark and dangerous spiral of revenge and violence.


With so many different story strands working together toward a hopefully concise conclusion to both film and franchise, it's easy to worry about how all of the pieces can and will fit comfortably together. Indeed, even as a champion of the first Spider-Man (considering it the best comic book movie of all time), I worried that there were too many characters and just too much going on in this third installment. But with few exceptions, Sam Raimi, his brother Ivan and screenwriter Alvin Sargent have masterfully crafted a collection of characters, scenes and sequences that only seem disjointed. Raimi has previously stated that he prefers classic villains like Sandman to the fan-friendly choices like Venom, but he's successfully managed to combine their respective appeals -- the former's compelling simplicity, the latter's effects-heavy spectacle -- in a way sure to satisfy both camps.

It's in this capacity that Spider-Man 3 sustains -- if not surpasses -- that perfect balance of real world and comic book physics (a balanced successfully achieved in the earlier films). Raimi, who has projected his longtime affection for Three Stooges-style camp into almost all of his films, spares no effort here injecting goofy, humanizing undertones into various sequences in order to relieve some of the mounting melodramatic tension. An early quip about J. Jonah Jameson's (J.K. Simmons) heart medicine seems superfluous, but it exemplifies the director's enjoyment of silly and borderline sophomoric punch lines. But this is also what makes the film fun, playful and appealing to more than just Spidey's core audience of fan boys and comic book followers -- not to mention the reason why this series can be considered the most faithful representation of "comic book reality" committed to celluloid.

That said, there are a handful of scenes that really don't work, including a dance number (yes, you read that right) and an exposition-heavy set-up for the film's climax (delivered via a newscaster and his on-the-scene reporter). Additionally, the decision to include characters like Gwen Stacy (Bryce Dallas Howard) feels more like a fan service red herring than a genuine development in the overall story. It is in these moments that Raimi's latitude as author of the franchise is a little too broad. But, then again, that's a little bit like criticizing the director for continuing to do what got him the job in the first place -- namely, combining the sublime, the silly and the spectacular in almost perfect measures.

In retrospect, it's almost exciting to consider how effectively Raimi introduces each storyline and then slowly weaves it into the fabric of the overall film. For example, Harry's hatred of Spider-Man might be a lingering plot point if the film either addressed it in a single scene or left it unexplored until the end. But Raimi and Co. offer a solution that allows new plot developments to breathe. There's also the matter of Eddie Brock/Venom (Topher Grace), whose intricacies will not be explained in this review, but who slowly becomes integral to both the building drama of the narrative and the emotional complexity of Peter over the course of the three films.
After all, how would this nerdy kid respond if he finally found acceptance as Spider-Man, as he begins to here? Peter's ability to handle that situation and to recognize that he might be the only person able to apprehend his uncle's possible killer creates a palpable emotional turmoil that plays directly into the comic book origins of both the hero and his adversaries. By the time he faces them down in the film's climax, Raimi creates the opportunity not only for a physical triumph but an emotional catharsis that ties together all of the preceding, sometimes seemingly disconnected scenes.

As a person who typically has little trouble differentiating his likes from his dislikes, I was surprised by my initial conflicting feelings -- especially given my lifelong love for the character and enthusiasm for the franchise. The trailers alone were so jam-packed with story developments and new characters that it seemed an entire film would not be enough to fully explore all of them. But what truly is most amazing about Spider-Man 3 (no pun intended) is that all objections are answered and all developments are resolved, even if at times it feels like they will never converge.

So if you're going into the film with any trepidation about whether Raimi can combine all these disparate elements and still satisfactorily conclude the movie, much less the series, reserve your judgment until the last web has been slung. Because this is the first time that two films and two-thirds into a trilogy, you still haven't seen anything yet. Spider-Man 3 has a great ending, and more importantly, it is a great ending for both a standard three-film arc and the best comic book trilogy in film history.

Portable GameCube Advance


Via gizmodo:

At first glance, we thought the Portable GameCube Advance was the product of console miniaturizer Benjamin Heckendorn, who has shrunk some of our favorites into nearly portable packages.

But the Portable GameCube Advance is really the work of a random email tipster...surely not just a Photoshop rendition...but an entirely ready-to-go product complete with external OLED display and MP3 playback that will be in stores any day now.

Car Wheel Alarm Clock


Via Gimodo

Do you live life in the fast lane? Do you go to bed fast, wake up fast, eat cereal fast, drive to work fast, buy a new Calvin pissing on Ford sticker fast, come home fast, let out the dog fast, eat dinner (fast food) fast and do it all over the next day as rapidly as possible?

The Car Wheel Alarm Clock is made for speed demons such as yourself. Instead of a buzzer waking you up in the morning, the tire spins, burnout in your bedroom style. A female voice says "the exorcism wool [ning]!" as you quickly wonder if there was a problem with Google translate.

Despite our sarcasm, this clock is bound to be a great gift for someone...but they probably won't be over the age of 12. Though who am I to judge?

HP's HDX Pavilion 20-inch gaming notebook



Via engadget:

Remember that 20-inch HP HDX Pavilion laptop from yesterday? Well, more shots of the massive gaming laptop have turned up from different angles to give us a better idea of how this top-end laptop looks. This new angle puts the HDX closer in style to the traditional laptop form factor than its main "inspiration," the Dell XPS M2010. Still, the sheer size of the screen coupled with the remote means that this is a laptop with one helluva identity crisis: is it best to think of it as a portable home entertainment system, or a maxed out machine for those with very wide laps? A capable gaming machine it may be, but we have a feeling this won't be the only area where it draws interest. Hopefully, as the unveiling of Santa Rosa nears, HP will grace us with an official press release and we'll be able to get a better idea of the HDX's currently unconfirmed specs.

Asus G1S and G2S gaming notebooks with Santa Rosa


Via engadget:

The Santa Rosa bonanza continues with the "leak" of information on two new Asus laptops. The Asus G1S and G2S are updates on the G1 and G2, and will come with Santa Rosa Core 2 Duo processors up to 2.2GHz. Both models get bumps in screen resolution, with the 15.4-inch widescreen G1S moving to the G2's 1680x1080 resolution, and the 17-inch G2S going for 1920x1200. Powering those multiple megapixel displays is an Nvidia GeForce 8600M with 256MB of video RAM, which gives these models the DirectX 10 compatibility which all the kids seem to want these days. Rounding out the specs is all the usual high-end laptop gear -- 2GB RAM, 160GB and 200GB HDDs, DVD burners, Gigabit Ethernet, WiFi, Bluetooth -- which is just what you'd expect with the €1700 and €1900 ($2300 and $2560) pricetags. The source says that these numbers will hit on May 21, and judging by the Euro pricing information, we'd guess that they'll remain Europe only for now.

Canadian museum to feature motion sensitive displays, personal digital keys


Via engadget:

A Canadian Human Rights Museum due to open within the next four years is to include a range of technology not usually suited to museums, including a motion sensitive display wall and a digital "human rights key" which documents the visitor's trip. The details on the technology are a little sparse, although the CanWest News Service likened the motion sensitive display wall to controlling a Wii. As there doesn't appear to be any control device involved, we'd say the implementation will be closer to that of the Precrime program, but as the building won't be ready for another four years -- by which time there'll probably be a whole new console technology for museums to emulate -- we'll just have to wait and see. The "human rights key" is equally vague, and could be as simple as a USB key that downloads information from the exhibits. Not that we've got anything against human rights, but for the sake of the kids visiting the museum, we'd hope that the key is a little more stacked out than just a USB key. Then again, if Engadget ever drafted a piece of human rights legislation, several sections would be put towards appeasing the robot population, so what do we know?

Friday, May 4, 2007

Glitterati: $10,000 Clothing With Palladium and Silver Nanoparticles Destroys Viruses, Germs and Smog


These two pieces of clothing have magical properties thanks to nanotechnology: apparently they can help prevent the flu, protect against smog, shield against pollution and attract beautiful women, who will feel an irresistible desire to hug anyone who wears them.

Never mind that this last extraordinary feature will be clearly balanced by the fact that you will be wearing a silver nanoparticle-coated gold-colored dress, with anti-bacterial and anti-stain powers. Or the fact that women may not appreciate your accurate explanation on how your palladium nanoparticle-dipped jacket gives you Deadly Gases Protection: +43.

Although this kind of materials are not new, it's "one of the first times that nanotechnology has entered the fashion world", according to fiber science assistant professor Juan Hinestroza at Cornell University.

If you think these nano-fabrics will somehow help you in World of Warcraft, don't count on buying them anytime soon: one square yard of these materials will cost you about $10,000. They were created by Hinestroza and his postdoctoral researcher Hong Dong. The dress' top part fabric was made by dipping positively charged cotton into negatively charged silver nanoparticles, which is the stuff that repels stains and has antibacterial qualities. The jacket includes a hood, sleeves and pockets with fabric treated with negatively charged palladium crystals, which apparently can oxidize smog and help against allergies and contamination.

Via medgadget

Vista's Aero interface blamed for truncated battery life



Considering just how many copies of Windows Vista that Microsoft has moved, it's not too surprising that a few (potentially rightful) whiners are calling the new operating system out for glaring issues. Not too long after users were complaining over sluggish file movements and bogus ads, it seems that the Aero Glass interface is the latest target of concern. Reportedly, the battery life of laptops is being diminished by having the eye candy cranked up, all while Microsoft claims that the OS touts "improved power management capabilities." Of course, Core Duo users cried this same river when trading more horsepower for minutes, but engineers from HP and Lenovo have actually concocted their own power settings after finding the canned options unsuitable. Still, it seems to make perfect sense that flipping on a glitzy interface that obviously requires more juice to run correctly would negatively impact the battery life, but until we start strapping potent fuel cells into our portable machines, this unfortunate trend is likely to continue.

The Pacemaker: 'world's first' pocket-size pro DJ system



Watch out NuMark, 'cause there's about to be a new product on the scene to challenge your iDJ line of mixers -- and not only does this one rock 120GB of internal storage to obviate the need for a pair of iPods, it's actually small enough to fit in your pocket. The upcoming Pacemaker from European start-up Tonicum -- set to be unveiled tomorrow -- promises to contain all the necessary features for bringing your mixing skills on the road, including a crossfader, dual 3.5-millimeter stereo jacks, direct-to-hard drive recording, and a multifunction touchpad for adjusting bend and pitch, among others. No bells or whistles like an FM tuner or color screen on this patent-pending player, but with both Mac and Windows support, we have a feeling that the Pacemaker is going to develop a small but dedicated following

Microsoft shows off DigiDesk workstation of the future


Via Engadget:

Everyone's got their own idea about how we're gonna get our work done in the future, and except for the camp that envisions us toiling away in the silicon mines for our robotic overloads, most of these concepts seem to have converged around a few of the same elements. Well Microsoft was showing off its Center for Information Work's take on the ideal workstation at Convergence 07, and the so-called DigiDesk does indeed incorporate many features we've seen before, including a multi-touch display (we know, we know), document digitizer, speech recognition engine, and ability to resize objects on the fly a la Jeff Han's famous TED presentation. Of course Redmond conveniently neglected to tell us when we can expect to to find the DigiDesk at our local Office Depot, meaning that like most of these neat-o concepts, a YouTube vid (after the break) is probably the closest you're gonna get to this tech for a long time.


Are you an internet freak test

Are you an internet freak? Quiz



Free Fun Quizzes at FunQuizCards.com





My Result Was:
You are an Internet freak! You can do without food and water but not without the Internet. You ensure that you are connected wherever you go. You are addicted, is a better statement.

Thursday, May 3, 2007

Spider-Man 3 Game Preview




From Gamespot:

We had the chance to try our hand with the PlayStation 3 and Xbox 360 version of Activision's upcoming Spider-Man 3. The Treyarch-developed title is based on the upcoming movie, which promises big things for fans of the wallcrawler. As we mentioned in our last look at the game, Spider-Man 3 will draw on both the movie's plot and Spidey's considerable comic lore for its adventure. We had the chance to try out a sampling of levels from work-in-progress versions running on the PlayStation 3 and Xbox 360 to see how this works in action.


Your friendly neighborhood web slinger is back, this time on the Xbox 360 and PlayStation 3.

We tried out six levels, some of which were demoed for us the last time we saw the game. The first level we tried was the game's tutorial level, which found our hero dealing with the Mad Bomber and featured a cameo from Nick Fury. The tutorial, narrated by the mighty Bruce Campbell, was straightforward and walked us through the basics of controlling Spidey. If you've played the previous movie-based games, you should be right at home with the fundamentals of kicking butt. The new combo system and implementation of Spidey's spider sense expand on the solid gameplay. This time out, you'll be able to chain together fat combos and, if you're quick, dodge attacks to stay out of harm's way.

Following the tutorial we jumped to a level that offered a different spin on the action, focusing on Spidey helping weed out some bad cops on the force. You're tasked with getting some photographic evidence of the bad eggs doing their dirty business. To do so, you'll have to swing to a set point on the map and use your spider sense to find the right spots to go to and snap your incriminating pics. Once you're in the spot, you'll trigger your camera mode and use the D pad to zoom in and out to properly frame your shot. Once you get the shots, you'll need to get back to your contact and get them the evidence.

The next bit we tried was the fight between Peter Parker and Harry Osborn, who takes up the crazy mantle left behind by his dad, Norman, the original Green Goblin. The fight sees Peter, in his street clothes, fighting Harry on his glider, and is broken up into two parts. The first finds you wrestling with him in a minigame sequence that has you matching onscreen button prompts to dodge his attacks and get some hits in. Once he's taken enough damage, you'll get flung off and have to throw down.

After we got through the New Goblin fight, we were able to check out a Scorpion-focused level tied to one of the game's 10 storylines. Upon infiltrating a research facility you'll take control of a brainwashed Scorpion and engage in some brawling. Once he's subdued his captors, the brainwashing rises a notch and sets him off to do his business, which is when you have to chase him down and fight.

Our final bit of webslinging focused on the mighty black suit and its enhanced power in fights with common thugs and the Sandman. The thug fighting was part of a standard run through the city that had you stomping out crime. Using the black suit was markedly different from using the red and blue original and allowed us to perform some wickedly painful attacks that hit mobs of foes. One thing to note, however, is that by using the black suit we were unable to earn experience and level the red and blue suit's abilities, which can come back and haunt you later in the game.

In addition to the levels shown, reps on hand filled us in on exclusive content for the PS3 collector's edition of the game, which will include an exclusive level and commentary from Bruce Campbell. The new level will put you in control of the New Goblin via the Sixaxis controller as he flies on his glider. The Campbell commentary will offer some behind-the-scenes insight on the game.

The visuals in the game were shiny in all the right places for a PS3 and 360 game. The main characters benefit from extra polygonal and detail love, while the lesser ones are a bit more understated. The environments were vast and varied, with nice day and night variations. The special effects, especially the ones used for spider sense and special attacks, serve as nice complements. The 360 and PS3 versions were comparable and didn't differ much from each other, although, if we get nitpicky, color looked a hair richer on the PS3.


Worst part about fighting the Sandman? Sand-burn in the spandex, if you know what we mean.

The audio in the game is good with voice acting from the film's stars, supplemented by awesome Bruce Campbell-isms. The music suits the action and captures the cinematic feel the game is going for. Special effects and the like were good, albeit rough in some places, but they got the job done.

Based on what we played, Spider-Man 3 is looking like another solid entry in the movie series. The game appears to be covering its bases and offers a good mix of movie content with enough original stuff to keep things interesting. The additional content in the PS3 game seems like a cool extra we're curious to try out. If you're fan of Spidey, odds are you'll want to keep an eye out for Spider-Man 3. The game is set to ship this May, in time with the movie.

Nintendo's 2007 Wii Lineup


At a conference held by Nintendo in Japan, the company's president Satoru Iwata said that they had 45 Wii and 79 DS games in development as of now. When IGN snooped around some officially released financial documents, they found out which of these titles should be expected this year. The list is as follow:

• Donkey Kong Taru Jet Race (DK Jet or DK Bongo Blast, US) - June 28, 2007
• Wii Health Pack -- 2007
• Disaster: Day of Crisis - 2007
• Mario Party 8 - 2007
• Project H.A.M.M.E.R. - 2007
• Wii Music - 2007
• Super Mario Galaxy - 2007
• Super Smash Bros. Brawl - 2007
• Battalion Wars II - 2007
• Forever Blue - 2007
• Mario Strikers Charged - 2007
• Metroid Prime 3: Corruption - 2007
• Mario and Sonic at the Olympics - 2007"

TVR Tuscan Wireless Mouse


The TVR Tuscan is a primo sports car, and for those who can't afford the $100,000 price tag, you can pretend with the TVR Tuscan wireless mouse! It is powered by a couple of AAA batteries (a small step down from the traditional 360hp engine) and includes two buttons, scroll wheel and blue lights. $40

http://www.dontdosocks.co.uk/product_info.php?products_id=210&osCsid=e7614182be57bc861e36cec64a42b0b1

[Via gearfuse]

The DeLorean Watch: It's Retro Time


As famous as the DeLorean car is, you've probably never heard of the DeLorean Time watch—and for good reason. John DeLorean made this garish silver DeLorean-esque monstrosity for the sole purpose of raising funds for him to build a new sports car, the DMC2.

Each watch was to be $3,495, and by buying it, you were placed on a list for an exclusive early chance to buy a DMC2 when it was available. John unfortunately passed in 2005, so neither watch nor car made it to stores. However, you can still see what the planned watch design was going to look like, except that the dial was hidden in the picture on the left

http://watchismo.blogspot.com/2007/05/delorean-time-dmc2-wristwatch.html

Pioneer Rings in "Cheap" 5X Blu-ray Drive for Your Desktop


Looking for a way to get Blu-ray on your PC? Pioneer is making it a little bit easier with their BDC-2202 Blu-ray drive (that's the older model in the pic above). The $299 drive will read BD-ROM, BD-R, and BD-RE discs at speeds of up to 5x while also reading BD-ROM (DL) and BD-R/RE (DL) discs at 2x speeds.

Mac fans can fall back on this drive (which is pricier) or if you wanna swing both ways, there's always the LG option. Just remember—if you're getting it to watch Blu-ray movies on your PC you gotta have the right video card and monitor set up (HDCP friendly), so you may be better off just getting a standalone player

http://www.pioneerelectronics.com/pna/v3/pg/press/release/detail/0,,2076_310069589_439711429,00.html

Wednesday, May 2, 2007

The S.Pellegrino World's 50 Best Restaurants 2007


1 El Bulli Spain World's Best RestaurantBest in Europe
2 The Fat Duck UK Chefs Choice
3 Pierre Gagnaire France
4 The French Laundry USA Best in the Americas
5 Tetsuya's Australia Best in Australasia
6 Bras France
7 Mugaritz Spain
8 Le Louis XV Monaco
9 Per Se USA
10 Arzak Spain
11 El Celler de Can Roca Spain
12 Gambero Rosso Italy
13 L'Atelier de Joël Robuchon France
14 Hof van Cleve Belgium
15 Noma Denmark Highest Climber
16 Le Calandre Italy
17 Nobu London UK
18 Jean Georges USA
19 Hakkasan UK
20 Alain Ducasse au Plaza Athénée France
21 L'Astrance France
22 Can Fabes Spain
23 L'Ambroisie France
24 Restaurant Gordon Ramsay UK
25 Troisgros France
26 Le Bernardin USA
27 Martin Berasategui Spain
28 Le Gavroche UK
29 Le Cinq France
30 Charlie Trotter's USA
31 Dal Pescatore Italy
32 Daniel USA
33 Rockpool Australia
34 St John UK
35 Chez Dominique Finland
36 Alinea USA
37 Bukhara India Best in Asia
38 DOM Brazil
39 Oaxen Skärgårdskrog Sweden
40 Chez Panisse USA
41 Enoteca Pinchiorri Italy
42 Cracco Peck Italy
43 L'Arpège France
44 River Café UK
45 Oud Sluis Netherlands
46 Combal Zero Italy
47 Le Quartier Français South Africa Best in Mid East & Africa
48 Taillevent France
49 Bocuse France
50 Les Ambassadeurs France


Source:www.theworlds50best.com

Tuesday, May 1, 2007

TVersity Now Available on PS3, Wii


For those unfamiliar with TVersity, it's the app you run on your PC that lets you transcode just about any format into a format your Xbox 360 can understand. Essentially, this means you can watch DivX, XviD, and other media files on your consoles on the fly. Good news, because now it's available for the PS3 and the Wii.

However, since the Wii and PS3 have limited format support already, TVersity transcodes into flash video (FLV) format in order to play back on these two consoles. But, you can also play back YouTube, Yahoo, and Google Video on your consoles now with TVersity. Now your grandmas can record and play back internet videos. The cycle is complete

Go here:http://tversity.com/home

OWC's Mercury Elite-AL Pro "Quad Interface" 1TB external drive


We're pretty impressed by OWC's "gotta plug 'em all" collection of ports on this new external drive, the OWC Mercury Elite-AL Pro, which features a "Quad Interface" and 1TB of 7200RPM storage in a Mac-friendly enclosure. The drive can handle FireWire 800, FireWire 400, USB 2.0 and eSATA, and OWC is claiming speeds up to 80MB per second on FireWire and 150MB/s on eSATA, thanks to the Oxford 924 chipset. The $600 pricetag is a wee bit steep, but OWC is nice enough to include FireWire, USB and eSATA cables in the box, along with various backup softwares for Mac and Windows. We're getting a little tired of the Mac Pro-style cheese grater look, but you can find 1TB drives with a whole lot more ugly, that's for sure, so we won't complain too much. The drive should be available now, in capacities on down to 250GB if you're not quite ready to make the 1TB plunge.

American Airlines offering PMPs to upper class fliers


Bored and lonely first class and business class transcontinental fliers on American Airlines will now be treated to branded Archos players to while the time away with pre-loaded video and audio programming. Such premium fliers will be able to opt for an Archos 704, while all passengers on MD-80 flights between LA and Chi-town can get an Archos 605 to play with -- though the economy peeps have to pay. AA is packing the 704 with Bose Noise Canceling headphones, and the 604 with "high-end" earbuds, and has feature films, TV, news, music videos, AA radio and music CDs pre-loaded. Right now American Airlines is running a four month test of the service, which is sure to incur a few more thefts then those headrest-mounted displays cropping up on certain airlines, but a nice bit of good will from discerning portable media consumers

Source:Pocketsynch.com